ShaderNodeTexture

class guerilla.ShaderNodeTexture

Bases: guerilla.ShaderNodeFileIn

Shader node that handle texture mapping

AlphaMul

The RGB component are premultiplied by alpha

Type:float
Blur

The texture lookup blur absolute value

Type:float
LayerTexture

The output layer connected to the texture

Type:None
Samples

The number of texel filtered per texture lookup

Type:float
Width

The texture lookup blur factor

Type:float
buildtexture()

Enqueue a texture build job