ShaderNodeTexture¶
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class 
guerilla.ShaderNodeTexture¶ Bases:
guerilla.ShaderNodeFileInShader node that handle texture mapping
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AlphaMul¶ The RGB component are premultiplied by alpha
Type: float 
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Blur¶ The texture lookup blur absolute value
Type: float 
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LayerTexture¶ The output layer connected to the texture
Type: None 
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Samples¶ The number of texel filtered per texture lookup
Type: float 
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Width¶ The texture lookup blur factor
Type: float 
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buildtexture()¶ Enqueue a texture build job
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