RenderGraph¶
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class 
guerilla.RenderGraph¶ Bases:
guerilla.GraphA RenderGraph controls the attributes assigned to an object to render
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CurrentNode¶ The currently active node
Type: types.table 
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CurrentPath¶ The currently active path
Type: types.string 
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CurrentTags¶ The currently active tags
Type: types.tags 
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Enabled¶ Enable/disable the rendergraph
Type: types.bool 
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Exposed¶ Dependencies on exposed nodes’ Name plug
Type: None 
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Order¶ Evaluation order oh this rendergraph. Note that the rendergraphs from the references are evaluated first whatever their order.
Type: types.int 
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RenderGraph¶ The connections to RenderPasses
Type: None 
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SelectionPath¶ The path of the first currently selected node
Type: types.string 
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SelectionTags¶ The currently selected tags
Type: types.table 
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UseCache¶ Use pattern matching cache during traversal
Type: types.bool 
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WarnOnMultipleOutputs¶ Issue a warning if the RenderGraph has multiple outputs
Type: types.bool 
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