RenderPass¶
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class
guerilla.
RenderPass
¶ Bases:
guerilla.Shader
The basic render pass to render an image
A RenderPass is a Document node which allows renders of the scene from a given camera.
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BackupProjectFileName
¶ The backup Guerilla project to be saved when generating RIB files
Type: types.string
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ExMattes
¶ The connection to the excluded (to matte) SceneGraphNodes
Type: None
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ExVisibles
¶ The connection to the excluded (to visible) SceneGraphNodes
Type: None
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LayerMode
¶ The mode of the RenderPass, “Normal”, “BakeST”
Type: types.enum
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Mattes
¶ The connection to the matted SceneGraphNodes
Type: None
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MovieCodec
¶ The codec type for the movie
Type: types.enum
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MovieCreate
¶ Should the RenderPass render a movie after a sequence
Type: types.bool
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MovieFrameRate
¶ The movie frame rate, in frames per seconds
Type: types.int
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MovieQuality
¶ The movie quality, 100 for maximum quality
Type: types.int
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RenderPassCamera
¶ The connection to the rendering camera
Type: None
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Visibles
¶ The connection to the visible SceneGraphNodes
Type: None
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