RenderPass¶
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class 
guerilla.RenderPass¶ Bases:
guerilla.ShaderThe basic render pass to render an image
A RenderPass is a Document node which allows renders of the scene from a given camera.
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BackupProjectFileName¶ The backup Guerilla project to be saved when generating RIB files
Type: types.string 
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ExMattes¶ The connection to the excluded (to matte) SceneGraphNodes
Type: None 
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ExVisibles¶ The connection to the excluded (to visible) SceneGraphNodes
Type: None 
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LayerMode¶ The mode of the RenderPass, “Normal”, “BakeST”
Type: types.enum 
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Mattes¶ The connection to the matted SceneGraphNodes
Type: None 
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MovieCodec¶ The codec type for the movie
Type: types.enum 
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MovieCreate¶ Should the RenderPass render a movie after a sequence
Type: types.bool 
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MovieFrameRate¶ The movie frame rate, in frames per seconds
Type: types.int 
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MovieQuality¶ The movie quality, 100 for maximum quality
Type: types.int 
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RenderPassCamera¶ The connection to the rendering camera
Type: None 
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Visibles¶ The connection to the visible SceneGraphNodes
Type: None 
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