ShaderNodeOut¶
-
class
guerilla.
ShaderNodeOut
¶ Bases:
guerilla.Node
A ShaderNode output plug, containing information about plug connection to other inputs, value, type, etc.
-
getconnected
()¶ get the connected shader node inputs
This method returns the shader node input plugs connected to this plug. This method returnsa list of iputs, as several inputs can be connected to this output. LUA{ – enumerate all input connections for output in children (Document, “ShaderNodeOut”, nil, true) do
local connected = output:getconnected () if connected then
- for k, input in pairs (connected) do
- print (output:getpath () .. ” –> ” .. input:getpath ())
end
end
end }
return: the plugs connected to this output rtype: { ShaderNodeIn
}
-