Texture¶
-
class
guerilla.
Texture
¶ Bases:
guerilla.Node
A node that handles texture files
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CacheFilename
¶ The real texture path for use in the renderer
Type: str
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Channel
¶ The texture channel to read
Type: str
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Filter
¶ The texture filter, can be “triangle”, “box”, “gaussian” or “bspline”
Type: str
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GLCompression
¶ Enable texture compression for OpenGL, can be “0” or “1”
Type: str
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ModeU
¶ The texture wrap mode in U, can be “w” for wrap or “c” for clamp
Type: str
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ModeV
¶ The texture wrap mode in U, can be “w” for wrap or “c” for clamp
Type: str
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