Texture¶
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class 
guerilla.Texture¶ Bases:
guerilla.NodeA node that handles texture files
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CacheFilename¶ The real texture path for use in the renderer
Type: str 
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Channel¶ The texture channel to read
Type: str 
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Filter¶ The texture filter, can be “triangle”, “box”, “gaussian” or “bspline”
Type: str 
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GLCompression¶ Enable texture compression for OpenGL, can be “0” or “1”
Type: str 
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ModeU¶ The texture wrap mode in U, can be “w” for wrap or “c” for clamp
Type: str 
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ModeV¶ The texture wrap mode in U, can be “w” for wrap or “c” for clamp
Type: str 
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