Material¶
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class guerilla.Material¶
- Bases: - guerilla.Shader- A Material, contains a Surface Shader, a Displacement Shader and a Line Shader - 
createref(parent, name, filename)¶
- Create a - MaterialRefto a gmaterial file- Parameters: - Returns: - The created reference - Return type: - ref 
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getprimitives()¶
- Get the list of primitives or subprimitives connected to this material. Example :- LUA{ – show all connected primitive and subprimitives local primitivesorsubs = MyMaterial:getprimitives () for primorsub, state in pairs (primitivesorsubs) do print (MyMaterial:getpath () .. ” –> ” .. primorsub:getpath ())- end } - return: - the connected primitives and subprimitives - rtype: - table 
 
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